Fans of the film can have something to look forward to when the sequel was teased by the film’s official social media account...in China!
Before Warcraft even hit theaters in the United States, box office analysts were already predicting that the video game adaptation from Moon and Source Code director Duncan Jones wasn’t going to make much money domestically. And it is true! One month after the release, the film adapted from the game by Blizzard Entertainment still could not earn $50 million. But it has been such a success in China when the world's most populous state helped the filmmakers earn $220 million. And with the total global revenue of $422 million, Warcraft is currently the highest grossing film adapted from games of all time. Thanks to it, the team behind the film is still planning to pursue the trilogy, starting with WarCraft 2's sequel titled Tides of Darkness.
This will remain a rumor until Legendary makes it official, of course, but now that the film studio is owned by Chinese conglomerate Wanda Group, it seems pretty likely that we could get a Warcraft sequel despite the film’s disappointing box office returns in the US. Although Legendary is now a subsidiary of a Chinese company, the studio only received a fraction of that box office haul; it’s unclear how that might affect potential sequel production and distribution plans.
Warcraft: The Beginning's synopsis: Looking to escape from his dying world, the orc shaman Gul'dan utilizes dark magic to open a portal to the human realm of Azeroth. Supported by the fierce fighter Blackhand, Gul'dan organizes the orc clans into a conquering army called the Horde. Uniting to protect Azeroth from these hulking invaders are King Llane, the mighty warrior Anduin Lothar (Travis Fimmel) and the powerful wizard Medivh. As the two races collide, leaders from each side start to question if war is the only answer.