I got tired of this joke before the movie ended, but I appreciate the gusto with which the filmmakers -- particularly Coffin, with his nimble vocalizations -- carried it out.
With its episodic stream of slapstick gags, Minions has moments of piquant absurdity, but mostly its shrill-but-cutesy anarchy works as a visual sugar rush for the preschool set.
Fittingly, because they're pill-shaped, the Minions work best in small doses.
There's plenty of high-velocity comic inanity on display to keep kids happily diverted. But the movie's major flaw is an extension of its own premise: Search as they may, the minions never find a villain worthy of their subservience.
It's not whether this prequel can mint money; that's a given. The questions is: Can the minions carry a movie all by their mischievous mini-selves? 'Fraid not.
"Minions" is every bit as cute as it's supposed to be, a happily empty-headed animated frolic that rarely pauses to take a breath.
Inconsistent and undisciplined, Minions is more an adjunct to marketing than a legitimate motion picture.
While "Minions" explores nominally new narrative ground, it folds neatly into a series that now includes two features, various shorts, books, video games, sheet music and a theme park attraction. So, you know, different but also the same.
Impressive as it is that the filmmakers get so much comedic mileage out of their characters' half-intelligible prattling, the conventional dialogue is bafflingly flat.